![]() ![]() Healers Specifically Plague Doctor has a gimmick In Which he will Not Heal Anybody Unless he deals damage but he is just too weak and dies too fast to make use of it. ![]() The healer and mage suffer from path-finding problems in which the Healer will walk up past the fighters or will walk too far up and block other Units finding a target, only to find a vulnerable spot in your front line and be killed, Units seem to clip on top of each other trying to find melee space as-well. Movement you can Decide on placements of your Units placement does matter to an extent, placements work well Individually However Highlighting More than One Unit at a time Can be finicky and you can only move a limited amount in a group.īody-Blocking and Path-Finding The Classes Healer - Eggheads - Cultist and Mage Can suffer from these Things both the EGGHEAD and CULTIST Require 3 of that Class type to Activate their abilities summoning Cthulhu or Creating the Emitter however when placing more than 3 Units In the titles around them can cause one unit to get stuck inside another unit Unable to move I've had this happen with both the EGGHEAD and Cultist as well as sometime taking long or weird paths to get to one another.Ĭultists have another problem – in certain formations the summoned tentacle gets body-blocked from the cultists themselves. Combat Feels Good it is an Auto-battler Rogue-like type combat with abilities that trigger automatically once you meet the prerequisites, I've not noticed any issues with abilities not triggering or not acting as they should. ![]()
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